Devlog

Day one: a design, a fight-rules file, and a red warrior borrowed from an older project.

Ninety minutes later: the first playable fight, with both fighters still sharing one sprite.

Kan goes isometric, facing eight directions, with a training yard and a market to fight in.

Meet the cast: seventeen Year One characters, from concept sheets to pixel sprites.

The calendar becomes a stage: Kan's first morning at home, deciding what to do with the morning, afternoon and evening.

Every story scene now has its own place: the Tournament night in the dormitory, and the dark riverbank on the shadow-puppet night.

Kan's new fighting look: a white wrap shirt, Grandpa's checked sash and steel-grey trousers, in every fight move.

Conversations now show characters from the waist up, and scenes fill a phone's width.

Pha walks into the ring, long hair swaying with each step.

New places now open on a slow wide shot with the place's name.

Month 1's riverside market goes from a bare bank to stalls, lanterns and houses.

The landing where Kan carries goods for coins now has the village behind it.

Chert's signature move, the Monkey Above the Clouds, gets its own cloud effect.

Home, redrawn in clean pixels: the twins' stilt-house room in morning light.

Four sects' banners now stand round the fighting ring.
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